About the Role
We are looking for a highly skilled software engineer with deep expertise in Unity, C#, and 3D graphics development to drive the creation of high-performance, cross-platform applications. You’ll play a key role in building 3D geospatial experiences and ATAK plugin functionality, enabling new capabilities across real-time operational workflows. The ideal candidate is detail-oriented, collaborative, and experienced in building maintainable codebases while solving complex technical challenges.
Responsibilities
Write clean, efficient code for realtime 3D graphics applications.Develop and extend ATAK plugins to add new features and capabilities.Write and oversee code quality, test automation, development standards, and best practices, ensuring robust, clean, and maintainable codebases.Write design documents for product features and application architecture.Collaborate with cross-functional teams to implement and optimize frontend solutions.Participate in code reviews and provide constructive feedback to team members.Troubleshoot and resolve complex technical issues in production environments.
Requirements
4-8 years' experience writing production codeExperience developing with ATAK, specifically building or extending pluginsExperience with Kotlin for Android development (strongly preferred) or JavaScriptExpert knowledge of the Unity game engineKnowledge of C# and the .NET ecosystem, including multithreading, large amounts of abstraction, memory management, unit testing, and performance optimizationExperience working with low-level 3D graphics pipelinesExperience with building cross-platform applications for desktop, mobile, and web using a variety of UI platformsStrong problem-solving skills and attention to detailAbility to work independently and as part of a collaborative team
Nice to Haves
Experience writing shaders (HLSL, GLSL, etc.)Experience working with BlazorExperience developing and deploying distributed systems using ASP.NET, gRPC, and REST APIsXR/VR development experienceExperience working directly with low-level graphics pipelines (OpenGL, WebGL, Metal, Vulkan, etc.)Experience building complex UI using MVVM principles
Compensation
Salary ($140,000 - $160,000) + Equity Salary is determined by the applicant's experience, knowledge, skills, abilities, internal equity, and alignment with market data.
Benefits
Medical, Dental, Vision coverageParental LeaveHSA/FSA options401(k): 100% match for the first 6% contributedUnlimited Paid Time OffAnnual Home Office Stipend