vivenu

Senior Software Engineer - Seatmap Engine (d/f/m)

vivenu • DE
JavaScript Hybrid
Redefine the future of live entertainment tech

Welcome to vivenu, the global leader in event ticketing tech and one of the world’s fastest-growing live entertainment tech firms. We are transforming event ticketing for global leaders like the Grammys, the Golden Globes, Stanford University and the Hockenheimring turning what was once a simple transaction into a strategic business advantage. Backed by over $65 million in funding, our platform empowers event organizers to own their brand experience, unlock deep data insights, and seamlessly integrate ticketing into their digital infrastructure.

With six offices worldwide and growing, we deliver a customizable, intuitive solution and industry-leading support that simplify even the most complex ticketing challenges – helping organizers deliver exceptional experiences and drive real growth.

Join us and build the future of live entertainment.

With over 10 million end users and usage quadrupling annually, our infrastructure now handles over 1 billion requests per month — and counting. Our API-first platform solves complex system challenges at scale — delivering performance, flexibility, and reliability for the world’s leading live entertainment brands.

As a Senior Software Engineer - Seatmap Engine (d/f/m), you will

  • Design, build, and evolve vivenu’s Seatmap Engine – the interactive map rendering platform powering seat selection and venue visualization across web and mobile
  • Architect and implement the seatmap rendering engine using modern WebGL-based technologies
  • Build and optimize data models for seats, sections, pricing zones, and geometric layouts
  • Deliver high-performance 2D and future 3D seatmap experiences for organizers and ticket buyers
  • Collaborate on integrating the seatmap engine into vivenu’s Web Apps and APIs
  • Develop design systems that support both B2B creation (seatmap editor) and B2C interaction (seat selection in checkout)
  • Tackle complex mathematical and geometric problems (coordinate transformations, scaling, and projection)
  • Continuously improve UX, performance, and scalability for interactive maps
  • Contribute to the long-term vision for 3D visualization and exploration
  • Maintain high-quality standards (testing, CI/CD, observability)
  • What you will need to succeed in this role:

  • A minimum of 3-4+ years in frontend / graphics-heavy web engineering
  • Proven experience building interactive maps, visualization tools, or complex rendering systems (e.g., SVG, Canvas, WebGL)
  • A Strong professional background working with JavaScript / TypeScript
  • Practical knowledge of visualization libraries and mathematical fundamentals (geometry, transforms)
  • Experience with Three.js, GLSL shaders, spatial data APIs, and performance profiling is a plus
  • Passion for performance, accessibility, and maintainability in frontend engineering
  • Desire to thrive in a collaborative environment, and can communicate clearly and empathetically across teams